Don't know if it supports UTF-16 as well (which is used in a few DS games). You don't then need the above, just open Crystaltile2 and change the encoding to "Japanese Shift-JIS" or "Unicode UTF-8". Newer games (PS1 onwards) use Shift-JIS or Unicode. Then you can see JP characters in the ROM and most importantly edit the text. ![]() There's an option in Windhex to show text as Unicode, and another to enable 16-bit character input. Save this table in shift-jis format as a txt file, change extension to tbl, and have WindHex load the rom you want edited then that table file. Then you have a table file with JP characters (you can open it with notepad or any text editor). In monkeymoore, you can put the order for the kana in the character set (you can look up the font in the rom to tell that order), and search for text appearing on-screen with that font.
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